Microsoft collabs with Whitehat Jr to offer Minecraft game-based learning


Microsoft India and WhiteHat Jr announced a collaboration to provide students as well as teachers access to personalised learning experiences with popular game Minecraft.

The collaboration is part of Microsoft and WhiteHat Jr`s joint aim to reimagine learning in India with technology and get access to new possibilities for learners and empower educators.The Code with Minecraft programme will provide students an opportunity to master important coding concepts through a highly curated curriculum based on Minecraft.

Microsoft as a part of this collaboration will also help upskill WhiteHat Jr educators through special workshops delivered by the Minecraft Education Edition Teacher Academy.

"The skills of the future will look very different from the skills that exist today. Platforms like Minecraft are ensuring students have deep, immersive learning experiences that unlocks both creativity and critical thinking. Our partnership with WhiteHat Jr is a strong step in making learning engaging and preparing young adults with the skills they need to thrive in a digital economy," Navtez Bal, Executive Director, Public Sector, Microsoft India, said in a statement.

The course is available in multiple packages for students aged 6-14 year and it will help students to  start with game-based learning on Minecraft where they can build their own game heroes, game worlds and play multiplayer games. Also, Minecraft has a rich, ever-evolving environment, and learning foundational coding concepts such as commands, sequences, variables, loops and conditionals.

"Students love our classes as they work on live projects and develop new skills with the support of a live teacher. For years, Minecraft has fascinated children across the world. We are very excited to be able to collaborate with Microsoft India and bring such an engaging learning experience to children," Trupti Mukker, CEO, WhiteHat Jr noted.

Thus, Minecraft students are provided with fundamental blocks to imagine and create various shapes,items and entire worlds. It can further grant students access to a thriving 140-million-strong global community of gamers and creators.