CEO Insights team
James Adamy, Founder & CEO, INVENTURE, comments, “Our team honed in on the question of how to evoke empathy, emotional awareness and action in users through fun and engaging gameplay. It is not an easy problem to solve, and there is still more work to be done - but we're really excited to bring this unique platform to market that can also shed light on many social and mental health issues this generation faces today”.
We believe INVENTURE is the first to do so in a unique and meaningful way that provides students an authentic voice in the experience
INVENTURE uses simple cause-and-effect entertainment to foster an atmosphere in which users can understand and support one another within the game and through real-world experience. It also leverages AI, ARG and Interactive Fiction in conjuction with the science of emotions and behavioral motivators to offer users a immersive experience. Users can sign up at INVENTURE.co to participate in the beta version. It will be available for free download on iOs and Android mid-2019.
"Plenty of emerging technologies attempt to tackle the complex issues, choices, and outcomes this demographic faces every day, but we believe INVENTURE is the first to do so in a unique and meaningful way that provides students an authentic voice in the experience. We are proud to stand behind their vision and bring 'the inventure' to our student population of game-changers and forward thinkers," says Sean McManus, CEO, A3 Education.