LightFury Bags $11 Million; Cricketers Join as eCricket Investors

LightFury Games (LFG), a AAA-focused game-tech studio raises $11 million in its Pre-Series A. The 100-member studio spans deep creative talent and advanced technical capability to build premium, globally competitive games. Its backers include Blume, V3 Ventures, MIXI, Times Internet and strategic investments from top members of the Indian cricket team.
In a defining endorsement for the company and its debut title ‘eCricket’, some of the biggest names in the world of cricket - MS Dhoni, Jasprit Bumrah, Hardik Pandya, along with Shreyas Iyer, Ravindra Jadeja, Tilak Varma and Sai Sudharsan have joined the round as investors.
At a time when cricket remains one of the world’s most-followed sports, the backing of iconic and leading cricketers gives LightFury Games a rare athlete-backed momentum as it builds ‘eCricket’, a AAA title from India with global ambitions, slated for release in 2026 on mobile.
“We’ve backed LightFury from inception, in their mission to pioneer a new generation of Indian gaming studios, building IPs with global ambition. Building a AAA game is neither easy nor quick - it takes sustained creative excellence, deep technical expertise, and long-term discipline. In LightFury, we’ve seen a team come together from different parts of the world, with a shared passion and incredible attention to detail, depth and creativity. Supercharged by natively built AI tools, we are excited for the world to experience eCricket very soon. We would like it to be the Dhurandhar of Indian gaming history,” says Karthik Reddy, Co-founder and Managing Partner, Blume Ventures.
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Arjun Vaidya, Managing Partner of V3 Ventures, added, “I'm a die-hard cricket fan, and today it is one of the biggest sports in the world. Yet it still does not have a definitive game in the way football, basketball or American football do. That is the gap. What gives us confidence is not just the size of the market, but the quality of gameplay, overall experience and player associations that LightFury has been building behind the scenes with real intent. Cricket is a uniquely complex sport, and its place at the intersection of culture, community and technology for nearly a quarter of the world’s population makes the opportunity around eCricket even more exciting. We’re excited to back LightFury as they work to build an impactful, category-defining global title and give our favourite sport the game it deserves.”
“India has long been one of the world’s biggest gaming markets. Yet it has not been able to build a truly world-class AAA sports title. With eCricket, we want to change that. We are building from India for the world, with a very high bar on quality, deep competitive gameplay, and true-to-sport authenticity. This partnership ensures that we deliver on that vision and bring eCricket to fans soon in 2026. For us, this is much bigger than a game launch. It is about proving that India can build premium gaming IPs for the world, and not just play it,” says Karan Shroff, Co-Founder & CEO, LightFury Games.
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On what stood out to him about this collaboration, MS Dhoni says, “I’ve seen a lot of cricket games over the years, and there’s always been something missing. When LightFury showed me what they were working on, I felt they were trying to close that gap. It’s a big undertaking, building something like this out of India for a global audience. I’m here to contribute what I can from my time in the game, and make sure the details hold up. The rest is up to them, and from what I’ve seen, they’ll do a good job.”
Speaking about the challenge of capturing the depth of cricket in a game, Jasprit Bumrah who is exclusively managed by RISE Worldwide, added, “Cricket is a game of fine margins, and that’s what stood out to me about eCricket. The focus on detail and authenticity is impressive. I’m happy to back a team that is thinking deeply about the sport and building something meaningful from India.”
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Sharing his perspective on cricket’s scale and fan energy, Hardik Pandya said, “Cricket is pressure, skill, and entertainment all at once. Fans want to feel that energy. What excites me about eCricket is that it is not trying to make cricket smaller for gaming. It is trying to make gaming rise to the scale of cricket. That is a bold idea, and I was very excited when the LightFury team approached me to be a part of the game.”